Ride 4 unity1/13/2024 ![]() With these changes you can copy n paste the first node and then move the new node to the location you desire. The process is that a node is created and named "NAME (0)", where "NAME" can be changed to whatever name you want, but the "(0)" is necessary as the function "GetPreviousNode()" relies on this naming convention. There is still value in this approach, but the new method allows for larger scale change. It involves a lot of manual moving of elements. This will have to be done manually by adding an additional value to "Connected Nodes" on the "Traffic System Node" script to the list and connect the new node to this property. This does not connect each of the roads to each other.Insersections are not working at the moment.The previous folder nodes will still be left and you should delete them.It will add additional Lanes and connect them to each other, This name should be different from the Side Object name. Node Folder Name - This is used to created sub "folders" within each Road with the Lanes named.This is so that when a vehicle changes lanes it feels more natural than just sliding to the side. If the Min is 3, then Node (0) will connect to Lane (1) Node (3). For example If you have a road that has two lanes, and a car is currently at Lane (0), Node (0). Min Nodes Lane Change - The minimum number of nodes ahead that will connect for lane change.eg: If your road has a width of 20 and the Lane Width is set to 5 there will be a total of 4 lanes. Lane Width - This is to help place the distance on the road.Traffic Node - Add the prefab you just created to this property."TrafficNodeSetupEditor.cs" which is used by the other script."TrafficNodeSetup.cs" attach to the Easy Roads 3D's "Road Network".Add these Side Objects to the roads you want to affect.It's a hack, I know, but at the moment I have not found another method to know which side the node is on. The name HAS to include the word "Right" and "Left" to properly add additional lanes. One for the Right side of the road, one for the left. You will need to create two Side Objects within Easy Roads 3D's main script.I also included a sphere that is flattened as this shows me the width of the lane. Create a prefab of the Road & Traffic AI's "Traffic Node".So I developed this method to easy the pain. The old method had you, the developer, copy and pasting vast amounts of Traffic Nodes is painful and slow. So I took the nodes from R&T and tweaked the code a little bit so they can be used with ERD3D. Road & Traffic AI has their own street objects, however they are straight pieces and I liked the ability that Easy Roads 3D allows to make curved and unique roads. Practice navigating cones or obstacles until you get the hang of it.The code to use R&T AI with Easy Roads 3D (Unit圓D) Once you develop confidence, get off the bike and move your seat up so that your feet reach the pedals with only a very slight bend. ![]() Practice pedaling circles around the park or parking lot. You’ll notice the faster you pedal, the easier it is to maintain your balance. Then push down on the pedal and add your other foot as you move forward. ![]() Start with one foot on the ground and the opposite foot on a pedal in the two o’clock position to give you some momentum when you push off. Once you can maintain balance while gliding and have mastered braking and keeping your vision steady, you’re ready to pedal. It will help you maintain balance and follow your line of vision. Keep your eyes up and always look ahead instead of down. Look toward where you want to go, instead of focusing on obstacles to avoid. “For example, if you’ve ridden a scooter before with both feet on the platform, you should be able to balance on two wheels.” “Anything that involves balance is helpful and can be used as a point of reference,” Northcotte says.
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